Darkest Dungeon the Fool Flashback Again
" | Shifting, swaying - she mesmerizes her prey before the final strike. | „ |
~ The Ancestor |
The Shieldbreaker is 1 of the playable Characters in Darkest Dungeon. She is exclusive to the Shieldbreaker DLC.
Form Description [ ]
" | Hailing from the distant windswept dunes of the eastward, the Shieldbreaker arrives in the Hamlet! Deadly equally a viper, her iron volition has been forged in the oestrus of the blazing desert sun. Though outwardly demure, her emancipation from the arid wastes came at a toll then terrible, it haunts her dreams even now... The Shieldbreaker is a powerful ally in the fight to reclaim the Estate and banish the evil that squats in the Darkest Dungeon. A highly-tactical hero with solid harm dealing capability, she truly excels when countering monsters with high protection and those who guard their allies. Her motility, speed, and targeted abilities brand her a valuable ally for dismantling intractable monster groups. Though she possesses relatively low health, the Shieldbreaker maintains high survivability thank you to her Aegis Shield. | „ |
Gainsay Abilities [ ]
" | A sandstorm of grace and fury, the Shieldbreaker dances through the ranks, delivering precision strikes of remarkable power. Sundering armor, breaking enemy formations, and leaving the taste of venom wherever she goes, the Shieldbreaker is a remorseless combatant. | „ |
~ Guild |
Note: New Shieldbreakers will always come with the Pierce skill.
(All buffs and debuffs last for 3 rounds unless otherwise specified.)
Pierce | |||||||||||||||||||||||||||||||||||||||||||||
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![]() | Range | Rank | Target | Damage | Accuracy | Crit mod | Outcome | Cocky | |||||||||||||||||||||||||||||||||||||
Melee | | | -10% | 90 | 5% | Armor Piercing | Forward 1 | ||||||||||||||||||||||||||||||||||||||
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Puncture | |||||||||||||||||||||||||||||||||||||||||||||
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![]() | Range | Rank | Target | Impairment | Accuracy | Crit mod | Event | Self | |||||||||||||||||||||||||||||||||||||
Ranged | | | -fifty% | 90 | 0% | Featherbed Guard / Break Guard Tin can't exist Guarded (500% base, ii rds) Pull 2 (100% base of operations) -1 SPD (100% base) | Frontwards i | ||||||||||||||||||||||||||||||||||||||
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Adder's Buss | |||||||||||||||||||||||||||||||||||||||||||||
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![]() | Range | Rank | Target | Damage | Accuracy | Crit mod | Consequence | Cocky | |||||||||||||||||||||||||||||||||||||
Melee | | | +0% | xc | v% | Blight (100% base of operations) 3 pts/rd for 3rds | Back 1 | ||||||||||||||||||||||||||||||||||||||
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Impale | |||||||||||||||||||||||||||||||||||||||||||||
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![]() | Range | Rank | Target | Impairment | Accuracy | Crit mod | Effect | Cocky | |||||||||||||||||||||||||||||||||||||
Ranged | | | -60% | 90 | -6% | Back ane | |||||||||||||||||||||||||||||||||||||||
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Expose | |||||||||||||||||||||||||||||||||||||||||||||
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![]() | Range | Rank | Target | Harm | Accuracy | Crit mod | Effect | Self | |||||||||||||||||||||||||||||||||||||
Melee | | | -xl% | 85 | ii.5% | Bypass/Remove Stealth +8% Crits Received (100% base) -four SPD (100% base) | Back i | ||||||||||||||||||||||||||||||||||||||
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Captivate | |||||||||||||||||||||||||||||||||||||||||||||
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![]() | Range | Rank | Target | Damage | Accuracy | Crit mod | Effect | Self | |||||||||||||||||||||||||||||||||||||
Ranged | | | -25% | 85 | 4% | +40% DMG vs Marked Blight (100% base) 3 pts/rd for three rds | |||||||||||||||||||||||||||||||||||||||
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Serpent Sway | |||||||||||||||||||||||||||
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![]() | Rank | Target | Event | Self | |||||||||||||||||||||||
| Self | Forwards 1 2 Blocks +1 SPD | |||||||||||||||||||||||||
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Limit: | 2 Uses per Boxing |
Camping Skills
" | Though tranquillity and demure while the burn down blazes, the Shieldbreaker is haunted past nightmares of her by. These visions are so powerful that she must vanquish them in the dreamscape or awaken sluggish, tired, and stressed. | „ |
~ Survivalist |
Camping skills are special skills heroes can utilise while they are camping ground. They take a sure number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). About heroes have three shared camping skills and all heroes have iv unique camping skills (with the Flagellant being the exception, having only unique camping skills). Just iv of these can be equipped at one time. Any Buffs or lasting furnishings given from a camping skill lasts for 4 battles.
The Shieldbreaker'due south camping skills are all buffs, including ones with somewhat situational use, like giving other heroes armor piercing or preventing a hero from being marked. She besides has self-buffs to increment her survivability, or her offensive ability with blight. However, nightmares of brutality long since past still haunt her, and to the tormented mind there is no difference between a threat existent or imagined...
Snake Optics | |||
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| Time Cost | Target | Description |
3 | All Companions | +xv% Armor Piercing (4 Battles) | |
Bark | "Everything has a weakness..." | ||
Snake Peel | |||
| Fourth dimension Cost | Target | Description |
3 | Cocky | +xv% PROT (iv Battles) +xv% MAX HP (4 Battles) | |
Bark | "I made myself strong, that I may do what is required." | ||
Sandstorm | |||
| Time Cost | Target | Description |
2 | Ane Companion | Can't exist Marked (4 Battles) | |
Bark | "Be as untouchable as the wind and sand." | ||
Adder'southward Cover | |||
| Fourth dimension Cost | Target | Description |
2 | Self | +20% Blight Skill Chance (4 Battles) +twenty% Bane Resist (4 Battles) | |
Bark | "The poison still runs through my veins..." | ||
Encourage | |||
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| Time Cost | Target | Description |
2 | 1 Companion | -15 Stress | |
Bark | "Slow your hearts, we are safe here." "A welcome interruption from a frantic dance." "Let the fire'south roar soothe our nerves." | ||
Wound Care | |||
| Time Cost | Target | Description |
2 | One Companion | Heal xv% HP Removes Bleeding Removes Blight | |
Bark | "I have practice tending to the other dancers." "Just heed to my song and the hurting will be lessened." "I accept just the tea for yous." | ||
Pep Talk | |||
| Time Cost | Target | Description |
2 | One Companion | -xv% Stress (four Battles) | |
Bawl | "Come now, we have made information technology this far…" "Rest easy and you will awaken refreshed." "The light always banishes the shadow." | ||
Nightmare Made Textile [ ]
The Shieldbreaker has a fifty% take chances to experience a flashback when camping, where y'all will encounter Pliskins, Rattlers, and Adders depending on the dungeon level. The Shieldbreaker will warn the party if a nightmare will occur through a few unique barks after yous've chosen to eat such as "This night holds no comfort for me". The flashback cannot be avoided with "Prevent nighttime ambush" skills.
At the start of the nightmare, she receives 20 Horror for 6 rounds which cannot be removed with Laudanum, so consider whether it would exist wise to bring her forth on quests longer than brusque, as she will almost certainly be extremely stressed by the time the event is over. She cannot become Virtuous during the flashback battle, and one time she reaches Death's Door, the flashback counts as failed. Upon failure the Shieldbreaker volition be healed off Decease's Door and receive a debuff for +33% stress and -v ACC for the rest of the quest, while the rest of the political party suffers a similar +15% stress debuff.
These fights can be made much easier by putting the Shieldbreaker's stress before the battle every bit shut to 0 every bit possible and using camping skills like Pep Talk, the Hellion'south Revel, and the Crusader's Zealous Oral communication to lower the stress damage taken by the Shieldbreaker; with a -thirty% modifier to stress taken, the six rounds of Horror volition but bargain 97 stress. However, further using skills that reduce stress, like the Jester'south Inspiring Tune (unusually useful as it both heals stress and gives stress resistance), is wise; although the snakes have no defended stress skills, crits will nevertheless deal stress damage, and the Pliskins' attacks have very high chances to crit while they remain stealthed. Enable the Shieldbreaker's Expose skill before camping in guild to remove Stealth from enemy Pliskins. Any level 0 Shieldbreakers should ideally finish a brusk Novice expedition to raise themselves to Resolve level 1 or college before going on a medium mission, so that they accept minimal Stress penalties during a flashback if it happens.
Should you lot manage to defeat the snakes without having the Shieldbreaker accomplish Death'southward Door, there are great rewards to be had. The Shieldbreaker volition receive a quest-long vitrify of -33% stress and +iii% CRIT while the rest of the political party receives a quest buff of -fifteen% stress. The snakes will besides drop Aegis Scales, a Shieldbreaker trinket, and Journal Pages that tell the story of the Shieldbreaker. The periodical entries will exist available at the Ancestor's Memoirs whether or not you lot bring them dorsum to the Village, so at that place is no bespeak in wasting inventory space on them.
The enemies fought will depend on how many previous encounters you have defeated; each encounter volition only be fought a single time. Encounters 4 and 5 can merely exist fought during a Veteran or Champion difficulty quest; the last two are available on Champion difficulty merely. If no applicable encounter is available when camping, eastward.g. camping during a Novice quest subsequently the beginning iii encounters are completed, then the Shieldbreaker will never have the flashback, and yous are subject to the usual dark ambush rules.
In one case the 7th come across is beaten, All Shieldbreakers will no longer receive flashbacks when camping ground, and instead will receive a buff for +1 SPD, +10% DMG, and +10% PROT for 2 battles.
These are the enemies fought for each encounter:
Run across Number | Rank 1 | Rank 2 | Rank iii | Rank 4 | Expedition Level | Reward |
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1 | Pliskin | Rattler | Rattler | x | Apprentice | Venomous Vial |
ii | Pliskin | Rattler | Rattler | Pliskin | Apprentice | Shimmering Scale |
3 | Pliskin | Rattler | Death Adder | Apprentice | Dancer'due south Footwraps | |
4 | Greater Pliskin | Greater Pliskin | Greater Pliskin | Greater Pliskin | Veteran | Fanged Spear Tip |
5 | Greater Pliskin | Irritated Rattler | Sinister Adder | Veteran | Cuirboilli | |
6 | Terrible Pliskin | Enraged Rattler | Nightmarish Adder | Champion | Obsidian Dagger | |
7 | Nightmarish Adder | Nightmarish Adder | Champion | Severed Hand |
Spoilers These are the journal entries that detail the Shieldbreaker'due south story.
A Beautiful Thing i/7 | ||
" | I am a cute matter, they say. Flawless as the ocean of dunes. Graceful as the desert winds. Captivating as a shimmering delusion. They stare, they linger, they watch me without blinking. | " |
A Beautiful Thing ii/7 | ||
" | Such exquisiteness must be admired, they say. And then I am made to dance for their desperate, dust-pitted faces; for their watery, bittersweet eyes; their cracked, smiling lips. I am not a person to this debauched audience, I am an exotic wonder. I am a beautiful thing. | " |
A Beautiful Thing 3/vii | ||
" | Such loveliness belongs in the palace, they say. And and then my easily are tied, and I am put in a caravan next to golden idols and jeweled icons. together, nosotros are a priceless cargo of dazzling rarities, leap for the Vizier's treasury. I know this tyrant'south reputation, and I am agape. | " |
A Cute Thing 4/seven | ||
" | As the carriage careens forth the mountain road, I make my choice. I will not go to the Vizier. I will not be this man's prize; his plaything. With practice grace, I slip my bonds, and lunge for the open air. The railroad vehicle teeters and the guard shouts. Wheels lift, horses panic... | " |
A Beautiful Thing 5/7 | ||
" | I am lodged in a jumble of corpses and wreckage. My arm is pinned. The serpent appears silently from backside a rock, natural language tasting the air. The bite is quick; the venom slow. It runs cold in my veins, inching up my arm - forcing me to make a terrible choice. | „ |
A Beautiful Thing half dozen/7 | ||
" | The pocketknife is dull, and I must work quickly. In my panic, I saw, hack and gouge. My cries are met with the silent indifference of the dunes, the chill of the desert wind, the cold calorie-free of the moon. I am sacrificing my dazzler for a chance to live; paying for my futurity with the only currency I've ever had. | " |
A Cute Thing 7/vii | ||
" | I stare at my severed hand, my bloodied arm. There will be no more leering crowds, no more coins thrown at my anxiety. I breathe a wordless thanks to my liberator, as it slithers abroad into the shadows. At concluding, I am complimentary of my gilded cage. At terminal, I finally empathise: a thing cannot exist truly beautiful until it is broken. | „ |
Tactical Analysis [ ]
The most noticeable feature of the Shieldbreaker is that all but one of her skills crusade her to movement almost the formation. Information technology's best that you programme your squad setup to business relationship for this. The simplest way to utilize her is to position her at the very front, with position 2 beingness a close gainsay unit of measurement similar the Leper, Crusader or Flagellant. Her frontward-moving skills are still usable at the very forepart of the formation so the movement side effect is nigh negligible there.
Despite her focus on Blight, the Shieldbreaker'south biggest assets are armor penetration and baby-sit-breaking, so she can operate in virtually any location. Pierce and Puncture are offensive staples that tin hitting any office of the enemy formation and are usually used to counter enemy tanks. Snake Sway raises blocks to outset her low HP, giving her a few turns of prophylactic so that you can patch her up. The last slot is up to your preference and the rest of the political party. Impale is a straightforward AOE skill that has a drawback of very small Blight ticks; Obsess is great for exploiting in a Marker party provided the Shieldbreaker tin be shuffled to position 2 with ease; Adder's Kiss is potent but has limited range; Expose is mainly Stealth removal utility just comes in very handy against stealthed snakes in her flashbacks.
Naturally, the Shieldbreaker is abode to a dancing party, and fits well with heroes that have movement skills like the Jester, Highwayman and Grave Robber. The Jester, in particular, is a bang-up companion to the Shieldbreaker during a camping flashback, as he can relieve her Stress to counteract her automatic Horror. The weak Blight from the Shieldbreaker'south Impale can work to the Grave Robber's advantage every bit it will enable her damage bonuses against Blighted enemies.
Equipment [ ]
" | The Shieldbreaker wields a spear and buckler, affording her impressive offensive accomplish and a modicum of protection. Her dancer's garb is better suited to the phase than the dungeon; she must be quick to survive. | „ |
~ Blacksmith |
Different other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.
Assegai | ||||||||||||||
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Level 1 | Level 2 | Level 3 | Level 4 | Level five | ||||||||||
![]() | Crude Spear | ![]() | Sharpened Spear | ![]() | Sturdy Assegai | ![]() | Deadly Assegai | ![]() | The Adder's Fang | |||||
DMG base: | 5-ten | DMG base: | 6-12 | DMG base: | 7-fourteen | DMG base of operations: | 8-16 | DMG base of operations: | ix-xviii | |||||
CRT base: | vi.0% | CRT base: | seven.0% | CRT base of operations: | 8.0% | CRT base: | 9.0% | CRT base of operations: | 10.0% | |||||
SPD base: | five | SPD base: | 6 | SPD base: | 8 | SPD base: | 8 | SPD base: | 9 | |||||
Bedlah | ||||||||||||||
Level 1 | Level 2 | Level 3 | Level four | Level 5 | ||||||||||
![]() | Tattered Rags | ![]() | Stitched Bedlah | ![]() | Fine Bedlah | ![]() | Armored Bedlah | ![]() | Sirocco | |||||
Dodge base: | viii | Contrivance base: | 13 | Contrivance base: | eighteen | DODGE base of operations: | 23 | DODGE base: | 28 | |||||
HP base: | 20 | HP base: | 24 | HP base: | 28 | HP base of operations: | 32 | HP base: | 36 |
Each Hero has Trinkets unique to them that only they can equip. The Shieldbreaker has vii; 1 common, two uncommon, 1 rare, 1 very rare and ii trinkets of Shieldbreaker rarity, that act similar to Crimson Court trinket sets. Her normal trinkets are all different items and accessories that she once owned, and her set trinkets are her dismembered hand and the knife that severed information technology.
Unlike other heroes, her normal trinkets cannot be plant randomly. They can only be obtained by defeating the snakes within her nightmares.
Trinket Epitome | Trinket Name | Rarity | Grade Restriction | Origin Dungeon | Effect | Additional Notes |
---|---|---|---|---|---|---|
| Venomous Vial![]() | Common | Shieldbreaker |
| Plant afterward defeating the start nightmare. Cannot be sold. | |
| Shimmering Calibration![]() | Uncommon | Shieldbreaker |
| Found after defeating the second nightmare. Cannot exist sold. | |
| Dancer's Footwraps![]() | Uncommon | Shieldbreaker |
| Plant after defeating the third nightmare. Cannot be sold. | |
| Fanged Spear Tip![]() | Rare | Shieldbreaker |
| Found afterward defeating the 4th nightmare. Cannot be sold. | |
| Cuirboilli![]() | Very Rare | Shieldbreaker |
| Establish after defeating the fifth nightmare. Cannot exist sold. |
The Ruddy Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them, and having both equipped at one time yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all take the rarity Reddish Court. The Shieldbreaker Trinket Ready, however, is just obtainable through her final 6th and 7th nightmare encounters and won't be dropped or given equally a reward in the Courtyard. Trinkets you already have volition terminate dropping, so there's value in not selling the ones you don't like until you become the ones you desire.
Trinket Image | Trinket Name | Class Restriction | Effect | Gear up Outcome | Quote | Boosted Notes |
---|---|---|---|---|---|---|
![]() | Obsidian Dagger | Shieldbreaker |
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| "Cleaved and Beautiful." | The Obsidian Dagger is institute afterwards defeating the 6th nightmare, and the Severed Hand found after defeating the seventh (last) nightmare. |
![]() | Severed Hand |
|
The Color of Madness DLC added trinkets with a new rarity, Crystalline. Each hero has their own unique crystalline trinket which can exist bought from Jeweler inside the Nomad Wagon with Crystal Shards found within the Farmstead.
Trinket Image | Trinket Name | Rarity | Class Brake | Shard Toll | Upshot | Additional Notes |
---|---|---|---|---|---|---|
| Spectral Speartip![]() ![]() | Crystalline | Shieldbreaker | 65 Shards |
|
District Bonus [ ]
The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.
The gold cost of nigh Districts in Radiant mode is significantly reduced. The price in Radiant mode is shown in parentheses.
Districts | |||
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Proper noun | Image | Issue | Cost |
Grooming Ring | | Arbalest, Houndmaster, Human-at-Arms, Shieldbreaker, and Musketeer receive:
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| |||
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Customization [ ]
Equally for every hero, the Shieldbreaker has four unlike color palettes to cull from: yellowish and dark-green, royal and pink, blackness and gold, and blue and teal.
Sprites [ ]
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Pierce
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Puncture
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Adder's buss
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Kill
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Betrayal
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Obsess
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Serpent Sway
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Defending
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Camping
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Investigating
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Virtuous
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Afflicted
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Barks [ ]
Landing a Critical Hit [ ]
- You cruel out of stride!
- What an easy target!
- I am beyond compare!
- Try to keep upwards!
- And you thought yourself impervious!
- As predictable as the sunrise!
- A snake's neck is e'er exposed!
- No defense can handle attacks from all directions!
- Your weakness shines similar a lantern in the nighttime!
- Dancing and fighting — there is no difference.
Entering Flashback [ ]
- N-no! It begins again!
- T-the snakes! The snakes are everywhere!
- The desert - it pulls me dorsum!
- A-once more, the same terrible dream...
- I-it can't exist - get back you filthy vipers!
Becoming Fearful [ ]
- ...am...am I still lying delirious in the desert?!
- I volition not be claimed by the Vizier!
- N-no! I will not be delivered to the palace!
- Please...no more!
- Go on the crowd away from the stage!
Stressing Party [ ]
- One misstep and I will find myself in chains again!
- N-no! No more snakes!
- My heart skips all over, sweat makes my weapon slick...
- Perhaps if I offered myself to the palace they would not kill me.
- Mayhap my escape was a perversion of destiny. Does Fate itself hunt me?!
Switching Position to the Back [ ]
- We must wing! Peril draws near!
- Fah!
- What horrors!
- G-become back!
- Due north-not me!
- We are overwhelmed!
Passing Plow [ ]
- Expiry has transfixed me in her pale gaze...
- This place has me trapped in terror!
- Fear is a riddle my mind cannot solve.
- I see our skulls piled on some obscene altar.
- No vocal, no dance.
Camping Stress [ ]
- Evil hides in every shadow.
- Did anyone hear screaming but at present?
- I recollect we are missing someone.
Getting Hit by Enemy [ ]
- My centre is existence cowed into silence!
- I must dance when I should run!
Enemy Missed Self [ ]
- Death toys with me!
- Terror grows with each blow avoided!
Party Member Attack Misses [ ]
- Oh gods! I will exist next!
- Fate issues her warning!
Party Member Hitting [ ]
- I cannot survive lonely!
- Who will protect me now?!
Enemy Missed Party Fellow member [ ]
- Information technology might have missed you but will certainly hit me!
- No fiend makes the same mistake twice!
Refuses to Motion [ ]
- Some sands were not meant to be trodden!
- The winds of death howl!
Refuses to Perform Camping Skill [ ]
- Don't sneak upwards on me like that!
- Merely if you are mistaken, I could die!
- No, I have heard the rumours!
Becoming Paranoid [ ]
- The Vizier'due south spies are everywhere!
- I should have never trusted your camaraderie!
- Fah! I had a feeling a snake was amid united states!
- Treachery! You are all his agents!
- What is he paying y'all to kidnap me?!
Stressing Political party [ ]
- I can feel the Vizier's hand upon my shoulder!
- Are those optics glaring at my back?
- One of you is a regal agent, seeking to reclaim his property!
- My escape came too easily! This is a trap!
- How much is the bounty on my head you greedy sods?!
Switching Position to the Back [ ]
- Vipers prefer to strike from behind!
- Better I proceed y'all all in my sight!
- Is in that location no wall for my back?
Passing Turn [ ]
- Another trick, I assume?
- Trust is a currency a slave spends carefully.
- How convenient.
- Merely a fool sticks their hand in a viper's nest.
- What transparent guile!
Random Action [ ]
- You would order me to my death!
- My rhythm keeps me safe from you.
- I adopt avoiding danger.
- The Vizier'southward agents must be kept on their toes!
- I am not virtually to outset trusting you now!
- I do this to stay free!
Camping ground Stress [ ]
- A fire will merely give u.s.a. abroad.
- Keep quiet - they are all effectually!
- I'd experience safer if you were all expressionless.
Dissentious Party Fellow member [ ]
- You drove me to this!
- Tell the Vizier I send my regards!
Refuses to Retreat [ ]
- Safety is an illusion in this serpent pit.
- Cowardice is cause for a whipping!
Getting Hit by Enemy [ ]
- I volition not be made a slave again!
- This reeks of conspiracy!
Enemy Missed Self [ ]
- The Vizier's agents must be kept on their toes!
- 1 of a thousand conspiracies that threaten me!
Party Member Hit [ ]
- Ah, the conspirators plow upon their ain, as expected.
- Like the lowly hyena, they attack their own kind.
Enemy Missed Political party Fellow member [ ]
- The scorpion and the ophidian work together, it seems.
- From one performer to some other: effort harder.
Refuses to Move [ ]
- I will non dance to your sinister tune!
- More falsehoods!
Refuses to Employ Item [ ]
- Your plotting grows tedious!
- A means to disable me!
Refuses to Get Healed [ ]
- Clumsy hands can't catch me.
- With a poignard clasped backside y'all?
- I know venom when I see it!
Refuses to Get Buffed [ ]
- I anticipated that endeavor!
- A peasant's curse! How cartel y'all!
- Suddenly and then forthcoming!
Refuses to Perform Camping ground Skill [ ]
- Annihilation to finally be rid of me, eh?
- Have to proceed a low profile.
- Equally a slave, I learned to distinguish who is ill-disposed.
Refuses to be Target of Camping Skill [ ]
- What cant!
- An outrageous act of betrayal!
- More than of the Vizier'south trickery.
Refuses to Eat when Camping ground [ ]
- Take it away — I don't know where that's been!
- It's poisoned. Dump it out on the ground.
Becoming Masochistic [ ]
- Equally I broken my manus from my wrist, I drowned in transcendent joy and freedom!
- Each wound quickens the trip the light fantastic!
- Claret flows and passion boils!
- Never seek to escape pain, it is the root notation of life's song!
- Allow them slake their bloodlust upon me!
Stressing Party [ ]
- I seek the bloody edge of the dance, the twilight betwixt control and ecstasy!
- Life blossoms upon realizing that hurting can become pleasure!
- Silk is worn best soaked in blood!
- Grist for glory'southward mill!
- Each wound, a lover'south osculation!
Switching Position to the Front end [ ]
- A true dancer becomes one with the flame!
- Wounds brand me sing true!
- I am drawn to the fight similar the moth to the lantern!
- The fight is pointless if wounds frighten you!
- Deluge me in blood!
Random Action [ ]
- So far I have just lost a pittance of blood!
- The fury of my dance must take me to the very edge!
- Who knows? I may yet lose my other mitt!
- Some slaves crave the lash!
- Hurting is taking control!
- More! I must take more!
Camping Stress [ ]
- I prefer a thicker thread for stitches.
- Please rub salt in the wounds on my dorsum.
- Anyone upwards for a game of pinfinger?
Marking Self [ ]
- Fury! Unto me!
- I hack, I gouge, I sunder!
Dissentious Cocky [ ]
- Can you smell my blood now, fiends?
- You missed a spot!
Refuses to Retreat [ ]
- Why settle for a stream of blood? I demand a river!
- The oasis can only be found in the burning wastes!
Getting Hit by Enemy [ ]
- Have my other hand if you dare!
- Once again! Let usa trip the light fantastic toe!
Enemy Missed Cocky [ ]
- What sore disappointment!
- Simply cut me already!
Party Member Hitting [ ]
- It saddens me yous do not appreciate the sweetness song of the blade.
- No drum stirs the anxiety similar the rhythm of spurting blood!
Refuses to Move [ ]
- The arrows rain thickest here!
- I am right where they want me to exist!
Refuses to Utilise Item [ ]
- I thrive on pain. It's the fashion of my order.
- Let me endure it a fleck offset. It rejuvenates my soul.
Refuses to Get Healed [ ]
- A good drain-out is good for you!
- Lovely idea, only I am more fine!
- If you find me unconscious, and then by all ways... let me enjoy it.
Refuses to Get Buffed [ ]
- Any reward will stop the fight too shortly!
- No harm in a few more cuts.
- The frenzy is just beginning!
Refuses to Perform Camping Skill [ ]
- Maybe come back with a hot brand!
- Pain — a thousand needles!
- I want things to go worse... hehe.
Refuses to be Target of Camping Skill [ ]
- Pass the salt — I demand it for my wounds!
- Experience hurting to the fullest! Yous only live once!
- The rhythm of suffering is sublime!
Refuses to Eat when Camping ground [ ]
- I have bled once for my liberty — I will do then over again!
- My wounds quicken my steps.
Becoming Abusive [ ]
- You are every bit svelte as elephants! Quick equally camels!
- You lot've no rhythm, no grace!
- Your skills are as fibroid every bit the cloth y'all clothing!
- You lot are the sand in my boot!
- You would not last a day in the open desert!
Stressing Party [ ]
- I expect y'all oafs will trip and fall on your own blades!
- I need more worthy trip the light fantastic toe partners!
- The other slave dancers had more than fight in them!
- May the desert have you all!
- No rhythm, no poise! I give up on you all!
- You accept the grace of a drunken mule!
Random Action [ ]
- I do this because it irritates you.
- You oafs are going to get me killed!
- None of you are my betters!
- You call that a plan?
- Donkeys! Swine! Make way for something cute!
Camping Stress [ ]
- How does 1 burn the stew every single time?
- Does no ane bathe in your culture?
- At that place would be no need to camp if you had any skill in combat.
Damaging Party Member [ ]
- Fools only mind to the lessons from the lash!
- Wake up, cur!
Political party Member Assail Hits [ ]
- Well at least yous hit it, I suppose.
- Imprecise, off-balance, no rhythm. A wound nonetheless.
Party Member Attack Misses [ ]
- Just stirring the hornet's nest for the states all....
- I can't assist you if y'all can't help yourself.
Political party Fellow member Hit [ ]
- The vultures circle above you!
- Jackals devour the straggling camel first.
Refuses to Move [ ]
- Your vocal is well out of melody!
- I lead the dance, not yous!
Refuses to Perform Camping Skill [ ]
- These wretches don't deserve information technology.
- Among these creatures, I am truly a diamond in the rough.
- Competence is the rarest treasure, it would seem.
Refuses to be Target of Camping Skill [ ]
- Soil me non with your filthy ministrations.
- Waste product of resources, if you enquire me.
- Keep your hands to yourself, cretin.
Condign Selfish [ ]
- Witness me and weep, for I am perfection.
- Should not the ornamentation be ornamented?
- Yous are every bit useless equally my envenomed mitt!
- Go on me from impairment, I will atomic number 82 us to victory!
- I will dance the story of my victories!
- Give me what I'm owed!
Stressing Party [ ]
- I will accept ii gold for each wound I inflict.
- Shower me with your coins, your adulation!
- Throw your roses upon my stage!
- I still oasis't decided if y'all are worthy of my company.
- It will exist my name upon the marquee!
Switching Position to the Front [ ]
- Your trip the light fantastic lacks rhythm, step aside!
- I volition take intendance of this, again!
- The oversupply cheers for me!
- Polish the low-cal upon me, and marvel!
- Possibly side by side time, peasant.
Switching Position to the Back [ ]
- If I die, we all die!
- A moment to regain my step.
- Death holds no appeal at the moment.
- You would do the same in my identify!
- Pawns to the fore!
Passing Turn [ ]
- I will trip the light fantastic where I please.
- That would put me off my rhythm.
- I am conserving energy for when it will thing.
- From hither their weaknesses are the most apparent.
- I am already preoccupied.
Random Action [ ]
- I thought I had explained my programme?
- Of course I know better!
- But follow my pb!
- Rhythm tin can't be explained, only expressed.
- You seem out of ideas.
Camping Stress [ ]
- I needed the h2o for my boots.
- My pack carries more than weight than yous lot.
- I'm sure y'all can cover the picket shifts without me.
Getting Striking past Enemy [ ]
- This is preposterous! Where is my party?!
- How cartel you lay a hand on a royal dancer?!
Party Member Set on Hits [ ]
- I would take looked much improve doing that.
- I had already claimed that kill!
Political party Member Attack Misses [ ]
- Once again, I will exercise all the work.
- Are you sure you're property it the right way?
Refuses to Perform Camping Skill [ ]
- I am trying to residuum.
- I was sleeping.
- Let me exist, I've washed enough.
Becoming Hopeless [ ]
- My steps stumble, my tongue trips, victory is theirs for sure.
- My hope, spilled like h2o from a canteen...
- Possibly the adder's venom has sickened my mind...?
Stressing Party [ ]
- I'one thousand nothing more than a dancer, a slave. A wasted life.
- Freedom, feh. Only another illusion.
- Life is slavery.
- My eye's rhythm falters!
- I am just a slave pretending to be free.
Switching Position to the Front [ ]
- Remand me to the troupe once more.
- I will describe their attention so you might survive.
- What do you lot care?
- It is non much of a cede but perhaps plenty for you to live.
- I face up expiry in the hopes that I will want to alive.
Switching Position to the Dorsum [ ]
- My clumsy steps will no longer interfere.
- I hoped I could exist more than useful, I was mistaken.
- I shall be lashed for such a poor functioning.
- I will get us all killed.
- Spare me your pity, a slave deserves none.
Passing Plough [ ]
- More than pity...
- I abound tired of your imitation encouragement.
- I have no steps left to dance.
- The song escapes me.
- No flame, no desire.
- Information technology's a lost cause, like me.
Random Action [ ]
- May the barbarous fates guide me where they will.
- Aloofness is a strange mistress.
- The sand — an eternal prison.
- I-I made another misstep. Typical.
- I am null.
Camping Stress [ ]
- The flame's dance fails to elevator my center.
- Not in the mood to conversation correct now.
- I think I will retire early.
Marking Self [ ]
- Let's end this dance.
- I take lost all rhythm.
Damaging Self [ ]
- I didn't recall it would be this easy.
- Alas, still live.
Refuses to Retreat [ ]
- I was just starting to feel similar myself.
- Nosotros need to die here.
Refuses to Employ Detail [ ]
- Better to pour your water out over the hot sands.
- Let this identify impale me.
Refuses to Get Healed [ ]
- There can be no respite.
- Not nonetheless, I don't want to feel live.
- Get out me, this is your final alarm!
Refuses to Get Buffed [ ]
- Just run me through instead.
- No one to relieve here.
- Leave me to my darkness.
Refuses to Perform Camping Skill [ ]
- Why even bother?
- Giving up. Giving in. It'southward withal.
- Can't you see? We're finished.
Refuses to be Target of Camping Skill [ ]
- We are undone. This is the finish.
- Non me. No indicate.
- I would let the fire die and cry in the dark.
Refuses to Eat when Camping [ ]
- How tin can you eat this?
- My performance was unworthy. Let me starve.
Becoming Irrational [ ]
- I thought this a mirage, just at present know it is truthful!
- Moon and sun, cooling and heating the sand together beyond the blackness pyramids.
- All gods volition someday die in the sands of time!
- My legs are snakes, my eyes are spears!
- Come and dance and sing with me! The feast will final until the next moon!
Stressing Party [ ]
- I put vipers in your bedrolls! Hahaha...
- 1, 2, 3, glide, 1, 2, 3, dip, 1, 2, three...
- I have seen across great vistas beyond time...beyond space...
- The colour bandage from the comet is indescribable!
- The banquet was succulent, my compliments to the Viscount!
Switching Position to the Forepart [ ]
- Sssssss — I am the snake!
- I meant to movement backward! hee hee
- I did not motion, you did!
- What strange rugs that motility on their own...
- Quicksand!
Switching Position to the Dorsum [ ]
- In time with the drummer!
- I. Two. Iii. Four.
- My trip the light fantastic toe is finished, I must retire.
- Excuse me, I am looking for something...
- I meant to move forward! hee hee
Passing Plow [ ]
- Hush, the hummingbird draws near!
- When the clock ticks, yep.
- Snakes withal flow in my blood.
- Now that I am Vizier...
- You're drooling again!
Random Action [ ]
- That will be perfect for my collection!
- Oh my! The planets move so chop-chop!
- When hens go roosters then kings will be pigs!
- It is hard to stay alight on a flaming wick!
- Lotions and unguents for sale!
Camping ground Stress [ ]
- Stay out of my bedroll, worms!
- I repent only I practise non know the language of the sea.
- Equally your grandmother, I must insist you cease your food!
Marking Self [ ]
- To the scorpions my kingdom!
- The roll holds every jest the universe has to offer!
Damaging Party Fellow member [ ]
- I am the thunder that flees the lightning!
- An errant camel! A tearful son!
Damaging Self [ ]
- I'grand in the desert once more than — the limb must come off!
- This is something that came to me in a dream!
Refuses to Retreat [ ]
- I forgot to bolt the gate!
- And can you imagine frozen water fell from the heaven?
Getting Hitting by Enemy [ ]
- To release birds in the morning calorie-free, a cage must be opened!
- The stream meanders merely screams as it wanders.
Enemy Missed Self [ ]
- A pigment for the eyes and another for the lips.
- Do you lot think I'd make a good mother?
Political party Member Attack Hits [ ]
- It is non noon nonetheless, strike not the bong!
- I told y'all no one can smite a spirit!
Party Member Set on Misses [ ]
- I was once only a pocket-sized grain of sand in a massive hourglass.
- Birds fly inside out under h2o, over ocean.
Political party Member Hit [ ]
- Excuse me, I am trying to peruse your wares!
- As you wish thousand'lord. Another dance, then.
Enemy Missed Political party Member [ ]
- The dunes are an sea - we are underwater!
- I have broken a hundred hearts, and I feel nothing.
Refuses to Move [ ]
- A djinn cannot lie twice. Just it can prevarication three times.
- Sand is the ash fallen from the sunday itself.
- My chains have returned, only where is my hand?
Refuses to Utilize Item [ ]
- My acme is stoppered, in case y'all hadn't noticed.
- Speak up! I tin't hear you!
Refuses to Get Healed [ ]
- An alley with no archway welcomes the batrachians.
- The spheres burn the ether faster than anticipated.
- Not tonight. I'thou exhausted!
Refuses to Get Buffed [ ]
- I am already too strong, the gods will soon take notice.
- That is non equus caballus food. I am a horse.
- Is being subject to time and space?
Refuses to Perform Camping Skill [ ]
- Ssssss...ssssss...I sssspeak their linguistic communication!
- I sailed upon a sea of dunes, nether a moon of cheese!
- No h2o in the well — downward, down, downwardly to hell!
Refuses to Eat when Camping [ ]
- I eat only what the guard gives me.
- And choke on the sand once again?! I call back not!
Condign Stalwart [ ]
- Hope swirls effectually me similar the Sirocco!
- Plant your anxiety with conviction!
- Evade, beguile, but give no basis!
- To be hopeless is to be fooled by one's cocky!
- As long as nosotros can strike one last accident, victory is certain!
Reducing Own Stress [ ]
- The trip the light fantastic toe has just begun!
- My body and mind are one!
Becoming Courageous [ ]
- The wind sings with our weapons!
- Victory is simply beyond the dune!
- Tomorrow is for healing! Today, for glory!
- We will dance as long every bit our hearts beat!
- All dance begins with a single step, all songs with a single give-and-take.
Stress Healing Party [ ]
- If you tin can count your wounds and so you can stand and fight!
- There is 1 more dance left in our bones!
Condign Focused [ ]
- Let the eye follow the spear tip and the heart will rise on its own.
- Follow my atomic number 82.
- Discipline and focus — these are the tools of a master!
- Evil desires its own destruction!
- Rekindle your fire!
Buffing Party Member [ ]
- Bring rhythm back into your steps!
- Unsteady breath makes for unsteady movement!
Becoming Powerful [ ]
- When nosotros dance every bit one, the sum is beyond its parts!
- Let u.s. move in terrible synchronicity!
- Show these cretins to the door!
- Power is not about forcefulness, but almost timing.
- Push off these salacious vermin!
Buffing Political party [ ]
- I am the desert in all its fury!
- Command your breathing!
Becoming Vigorous [ ]
- They hesitate and stumble! Rush them!
- Let visions of victory and glory kindle your heart's fire!
- I am lithe, envigorated, envenomed!
- I am the Sirocco, my fury renders all to grit and ashes!
- Evil fears what it cannot contain!
Self Healing [ ]
- Let the states increment the tempo of our assault!
- My heart pounds to forgotten rhythms!
This article or section may contain spoilers about the final boss. You lot might desire to avoid reading further if you don't want to spoil the surprise for yourself!
" | Another nightmare. A plumbing equipment audience for my concluding dance. | „ |
~ The Shieldbreaker on being executed by the Eye of Darkness. |
This commodity or section may comprise spoilers well-nigh the concluding dominate. You might desire to avert reading further if you don't desire to spoil the surprise for yourself!
Trivia [ ]
- The Shieldbreaker's default proper noun is Amani.
- In her original promotional artwork, her right hand is missing. However, in-game, information technology is her left hand that is gone.
- The proper noun of her last armor, "Sirocco", is the name given to hurricane-force winds in the Mediterranean that build up over the Sahara desert.
- The name of her level 3 and iv weapons, "Assegai", refers to a style of throwing spear used across Africa.
- The proper noun of her final weapon, "Adder's Fang", refers to the set on of one of the snakes encountered in her nightmares, the Adder.
- No backer heroes exist within this class, because backer heroes are Kickstarter users suggestions earlier the original game was released; the other 3 heroes with no backers are the Antiquarian, the Musketeer and the Flagellant.
- The Shieldbreaker's crystalline trinket, the Spectral Speartip, is the only Shieldbreaker-specific trinket that is not obtained from a nightmare.
Comic [ ]
References [ ]
- Darkest Dungeon: The Shieldbreaker
view Heroes in Darkest Dungeon | |
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Heroes | Abomination ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
DLC | Flagellant![]() ![]() ![]() ![]() ![]() |
view DLC for Darkest Dungeon | |
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Expansions | The Crimson Court![]() ![]() ![]() ![]() |
Heroes | Shieldbreaker ![]() ![]() ![]() |
Source: https://darkestdungeon.fandom.com/wiki/Shieldbreaker
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